“Connect” is a psychometric game. Psychometric games measure psychological constructs by playing a game. Candidates do not fill in a traditional questionnaire, but solve fast-paced brain teasers. Games improve the candidate experience and enable us to collect more data in a short amount of time.
“Connect” is based on a neuropsychological test called the “Tower of London” (Shallice, 1982) and measures planning, a cognitive skill that allows us to think about how a certain goal can be achieved. This includes thinking about how the goal can be achieved, which steps must be taken, in what sequence, and how this should be carried out.
“Connect” consists of a tutorial and 30 levels. In each level, the candidate is required to create a path between the two circles by rotating the items in between the circles. If the candidate can’t find a solution, they have the option of asking for a hint. While creating a path is easy enough in the beginning, the game becomes increasingly puzzling as the candidate progresses.
“Blocks” can be applied to all topics where an understanding of planning is important, both in selection and consultation scenarios. Planning skills play a key role in less routine work. Every new task or project requires an action plan. To successfully reach a goal, it’s important to think about how to begin, which steps need to be taken, and in what order.